Merge remote-tracking branch 'origin/master' into develop

master
QMK Bot 2022-05-12 00:09:49 +00:00
commit b03daac76b
15 changed files with 139 additions and 273 deletions

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@ -22,7 +22,7 @@
/* USB Device descriptor parameter */
#define VENDOR_ID 0x6964 /* "id" */
#define PRODUCT_ID 0x0067
#define DEVICE_VER 0x0001
#define DEVICE_VER 0x0002
#define MANUFACTURER IDOBAO
#define PRODUCT ID67
@ -46,37 +46,19 @@
#define DIODE_DIRECTION COL2ROW
#define RGB_DI_PIN F0
// RGB Light config
#if defined(RGBLIGHT_ENABLE)
#define RGBLED_NUM 77
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#define RGBLIGHT_LIMIT_VAL 150 /* The maximum brightness level */
#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== all animations enable ==*/
#define RGBLIGHT_ANIMATIONS
// /*== or choose animations ==*/
// #define RGBLIGHT_EFFECT_BREATHING
// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
// #define RGBLIGHT_EFFECT_SNAKE
// #define RGBLIGHT_EFFECT_KNIGHT
// #define RGBLIGHT_EFFECT_CHRISTMAS
// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
// #define RGBLIGHT_EFFECT_RGB_TEST
// #define RGBLIGHT_EFFECT_ALTERNATING
#endif
// RGB Matrix config
#if defined(RGB_MATRIX_ENABLE)
#define DRIVER_LED_TOTAL 77
#define DRIVER_LED_UNDERGLOW 10
#ifndef ID67_DISABLE_UNDERGLOW
#define DRIVER_LED_TOTAL 77
#else
#define DRIVER_LED_TOTAL 67
#endif
#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to x out of 255. If not defined maximum brightness is set to 255
#define RGB_MATRIX_KEYPRESSES
#define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes
@ -92,7 +74,7 @@
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right
#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient Chevron shaped scrolling left to right
#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
#define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
@ -100,10 +82,18 @@
#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
#define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
#define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time, then shifts back
#define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left
#define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right
#if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES)
#define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight amount at the same time, then shifts back
#define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight amount in a wave to the right, then back to the left
#define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight amount and then back down in a wave to the right
// don't need `#if`, animation modes themselves check defines
// #if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// #endif // #if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
// don't need `#if`, animation modes themselves check defines
// #if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES)
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE// Pulses keys hit to hue & value then fades value out
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
@ -116,5 +106,5 @@
#define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
#define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
#endif // #if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES)
// #endif // #if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES)
#endif // #if defined(RGB_MATRIX_ENABLE)

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@ -19,7 +19,11 @@
#define __ NO_LED
// Indices are reveresed on the physical board, top left is bottom right.
#if defined(RGB_MATRIX_ENABLE)
/* NB!!: Indices are reversed on the physical board, top left is bottom right.
* These "LED Index to *" arrays are in that reversed order!
* i.e., Space row on top, listed right to left */
led_config_t g_led_config = { {
// Key Matrix to LED Index
{66, 65, 64, 63, 62, 61, 60, 59, 58, 57, 56, 55, 54, 53, 52},
@ -47,15 +51,46 @@ led_config_t g_led_config = { {
1, 1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 9, // third row
1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, // fourth row
1, 1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 // fifth row
// underglow leds
// underglow LEDs
#ifndef ID67_DISABLE_UNDERGLOW
, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2
#endif
} };
__attribute__ ((weak))
#endif // #ifdef RGB_MATRIX_ENABLE
/* Use `#define ID67_CAPS_LOCK_KEY_INDEX 36` in `keymaps/yourkeymap/config.h`
* if you want to enable Caps-Lock LED mode */
#if defined(RGB_MATRIX_ENABLE) && defined(ID67_CAPS_LOCK_KEY_INDEX)
#define ID67_CAPS_LOCK_MAX_BRIGHTNESS 0xFF
#ifdef RGB_MATRIX_MAXIMUM_BRIGHTNESS
#undef ID67_CAPS_LOCK_MAX_BRIGHTNESS
#define ID67_CAPS_LOCK_MAX_BRIGHTNESS RGB_MATRIX_MAXIMUM_BRIGHTNESS
#endif
#define ID67_CAPS_LOCK_VAL_STEP 8
#ifdef RGB_MATRIX_VAL_STEP
#undef ID67_CAPS_LOCK_VAL_STEP
#define ID67_CAPS_LOCK_VAL_STEP RGB_MATRIX_VAL_STEP
#endif
/* This function is defined as weak, so if you create your own in keymap then
* that will compile, not this */
__attribute__((weak))
void rgb_matrix_indicators_user(void) {
if (host_keyboard_led_state().caps_lock) {
rgb_matrix_set_color(23, 0xFF, 0xFF, 0xFF);
uint8_t b = rgb_matrix_get_val();
if (b < ID67_CAPS_LOCK_VAL_STEP) {
b = ID67_CAPS_LOCK_VAL_STEP;
} else if (b < (ID67_CAPS_LOCK_MAX_BRIGHTNESS - ID67_CAPS_LOCK_VAL_STEP)) {
b += ID67_CAPS_LOCK_VAL_STEP; // one step more than current brightness
} else {
b = ID67_CAPS_LOCK_MAX_BRIGHTNESS;
}
rgb_matrix_set_color(ID67_CAPS_LOCK_KEY_INDEX, b, b, b); // white, with the adjusted brightness
}
}
#endif // #ifdef ID67_CAPS_LOCK_KEY_INDEX

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@ -1,7 +1,7 @@
{
"keyboard_name": "ID67 RGB Matrix variant",
"url": "",
"maintainer": "qmk",
"keyboard_name": "ID67",
"url": "https://idobao.net",
"maintainer": "thewerther",
"layout_aliases": {
"LAYOUT": "LAYOUT_65_ansi_blocker"
},

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@ -1,26 +0,0 @@
/* Copyright 2021 thewerther
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* NB! THIS VARIANT DISABLES THE UNDERGLOW LEDs
* FOR BOARDS WITH A SOLID (NON-ACRILIC) BOTTOM
*/
#pragma once
#if defined(RGB_MATRIX_ENABLE)
#define ID67_DISABLE_UNDERGLOW
#endif

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@ -1,41 +0,0 @@
/* Copyright 2021 Tybera
* Copyright 2022 thewerther
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* NB! THIS VARIANT DISABLES THE UNDERGLOW LEDs
* FOR BOARDS WITH A SOLID (NON-ACRILIC) BOTTOM
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_65_ansi_blocker(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_TILD,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, MO(1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
[1] = LAYOUT_65_ansi_blocker(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______,
_______, RGB_TOG, KC_UP, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______, _______, _______, _______, _______,
_______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, KC_INS, KC_HOME, KC_PGUP, _______, _______,
_______, RESET, RGB_SPI, RGB_SPD, _______, KC_VOLD, KC_MUTE, KC_VOLU, _______, KC_DEL, KC_END, KC_PGDN, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______
),
};

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@ -20,9 +20,8 @@
#define TAPPING_TERM 500
#if defined(RGB_MATRIX_ENABLE)
#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
#undef RGB_MATRIX_MAXIMUM_BRIGHTNESS
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
// change saturation and hue step size
#undef RGBLIGHT_HUE_STEP
@ -85,11 +84,11 @@
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
#if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES)
// #if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES)
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE// Pulses keys hit to hue & value then fades value out
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
#endif // # if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES)
// #endif // # if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES)
#endif // # if defined(RGB_MATRIX_ENABLE)

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@ -1,22 +0,0 @@
/* Copyright 2021 Tybera
* Copyright 2022 thewerther
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#if defined(RGB_MATRIX_ENABLE)
#define VIA_QMK_RGBLIGHT_ENABLE
#endif

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@ -1,27 +0,0 @@
/* Copyright 2021 thewerther
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* NB! THIS VARIANT DISABLES THE UNDERGLOW LEDs
* FOR BOARDS WITH A SOLID (NON-ACRILIC) BOTTOM
*/
#pragma once
#if defined(RGB_MATRIX_ENABLE)
#define VIA_QMK_RGBLIGHT_ENABLE
#define ID67_DISABLE_UNDERGLOW
#endif

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@ -1,53 +0,0 @@
/* Copyright 2021 Tybera
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* NB! THIS VARIANT DISABLES THE UNDERGLOW LEDs
* FOR BOARDS WITH A SOLID (NON-ACRILIC) BOTTOM
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_65_ansi_blocker(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_TILD,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, MO(1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
[1] = LAYOUT_65_ansi_blocker(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______,
_______, RGB_TOG, KC_UP, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______, _______, _______, _______, _______,
_______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, KC_INS, KC_HOME, KC_PGUP, _______, _______,
_______, RESET, BL_DEC, BL_TOGG, BL_INC, KC_VOLD, KC_MUTE, KC_VOLU, _______, KC_DEL, KC_END, KC_PGDN, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______
),
[2] = LAYOUT_65_ansi_blocker(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______
),
[3] = LAYOUT_65_ansi_blocker(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______
),
};

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@ -1,2 +0,0 @@
LTO_ENABLE = yes
VIA_ENABLE = yes

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@ -1,5 +1,5 @@
/*
* Idobao ID67 Keymap for a ID67 Bestype, built for Mac use
* IDOBAO ID67 Keymap for a ID67 Bestype, built for Mac use
* Copyright (C) 2022 Vino Rodrigues
*
* This program is free software: you can redistribute it and/or modify
@ -16,6 +16,8 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#if defined(RGB_MATRIX_ENABLE)
#define VIA_QMK_RGBLIGHT_ENABLE
#define ID67_DISABLE_UNDERGLOW // personal choice, I use a ID67 Bestype
@ -23,9 +25,7 @@
#ifdef RGB_MATRIX_MAXIMUM_BRIGHTNESS
#undef RGB_MATRIX_MAXIMUM_BRIGHTNESS
#endif
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // // limits maximum brightness of LEDs to 200 out of 255
//// #define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to x out of 255
//// #define RGB_MATRIX_KEYPRESSES
@ -46,7 +46,7 @@
//// #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
//// #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
//// #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
//// #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right
//// #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient Chevron shaped scrolling left to right
//// #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
//// #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
//// #define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
@ -54,32 +54,33 @@
//// #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
//// #define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
//// #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
//// #define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time, then shifts back
//// #define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left
//// #define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right
//// #define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight amount at the same time, then shifts back
//// #define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight amount in a wave to the right, then back to the left
//// #define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight amount and then back down in a wave to the right
#undef ENABLE_RGB_MATRIX_PIXEL_RAIN
#undef ENABLE_RGB_MATRIX_PIXEL_FLOW
#undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL
//// #undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL
#if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
//// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
//// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
#undef ENABLE_RGB_MATRIX_TYPING_HEATMAP
#endif
// don't need `#if`, animation modes themselves check defines
// #if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
//// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
//// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// #endif
#if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES)
//// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
//// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
//// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
//// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
//// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
//// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
//// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
//// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
//// #define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
//// #define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
//// #define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
//// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
#endif
// don't need `#if`, animation modes themselves check defines
// #if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES)
//// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
//// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
//// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
//// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
//// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
//// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
//// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
//// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
//// #define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
//// #define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
//// #define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
//// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
// #endif
#endif

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@ -1,5 +1,5 @@
/*
* Idobao ID67 Keymap for a ID67 Bestype, built for Mac use
* IDOBAO ID67 Keymap for a ID67 Bestype, built for Mac use
* Copyright (C) 2022 Vino Rodrigues
*
* This program is free software: you can redistribute it and/or modify
@ -20,10 +20,10 @@
#include "version.h"
enum {
LAYER_0 = 0,
LAYER_1,
LAYER_2,
LAYER_3
_BASE = 0,
_FN1,
_FN2,
_FN3
};
enum {
@ -37,32 +37,32 @@ enum macos_consumer_usages {
_AC_SHOW_ALL_APPS = 0x2A0 // mapped to KC_LPAD
};
#define LT1_C_L LT(LAYER_1, KC_CAPS)
#define LT1_C_L LT(_FN1, KC_CAPS)
#ifndef MIN
#define MIN(a, b) (((a) < (b)) ? (a) : (b))
#endif
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[LAYER_0] = LAYOUT_65_ansi_blocker(
[_BASE] = LAYOUT_65_ansi_blocker(
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_GRAVE, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLASH, KC_DELETE, \
LT1_C_L, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN, \
KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, FN_MO13, FN_MO23, KC_LEFT, KC_DOWN, KC_RIGHT),
[LAYER_1] = LAYOUT_65_ansi_blocker(
[_FN1] = LAYOUT_65_ansi_blocker(
KC_GRAVE, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_ERAS, KC_F13, \
_______, XXXXXXX, KC_UP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PSCR, KC_HOME, KC_END, KC_EJCT, KC_INS, \
KC_CAPS, KC_LEFT, KC_DOWN, KC_RIGHT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PGUP, KC_PGDN, KC_PENT, KC_HOME, \
KC_RSFT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_INS, KC_DELETE, KC_LSFT, _______, KC_END, \
KC_RCTL, KC_RALT, KC_RGUI, _______, _______, _______, _______, _______, _______),
[LAYER_2] = LAYOUT_65_ansi_blocker(
[_FN2] = LAYOUT_65_ansi_blocker(
KC_ESC, KC_BRID, KC_BRIU, KC_MCON, KC_LPAD, RGB_VAD, RGB_VAI, KC_MPRV, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, KC_OUT, KC_F14, \
RGB_TOG, RGB_MOD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PSCR, \
XXXXXXX, RGB_RMOD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_HUI, RGB_SAI, XXXXXXX, KC_SLCK, \
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_HUD, RGB_SAD, XXXXXXX, RGB_VAI, KC_PAUS, \
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_SPD, RGB_VAD, RGB_SPI),
[LAYER_3] = LAYOUT_65_ansi_blocker(
[_FN3] = LAYOUT_65_ansi_blocker(
RESET, MACRO01, MACRO02, MACRO03, MACRO04, MACRO05, MACRO06, MACRO07, MACRO08, MACRO09, MACRO10, MACRO11, MACRO12, KC_POWER, KC_F15, \
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_SLEP, XXXXXXX, \
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, DEBUG, XXXXXXX, \
@ -95,6 +95,8 @@ const uint8_t g_led_config_new_flags[DRIVER_LED_TOTAL] = {
0x21, 0x01, 0x04, 0x04, 0x04, 0x04, 0x24, 0x24, 0x24, 0x24, 0x04, 0x04, 0x04, 0x04, 0x21 // 123 row
};
#define ID67_CAPS_LOCK_KEY_INDEX 36 // position of Caps Lock key
bool isRGBOff = false;
bool isCapsBlink = false;
static uint16_t recording_timer;
@ -121,7 +123,7 @@ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
if (host_keyboard_led_state().caps_lock) {
if (isRGBOff) {
rgb_matrix_set_color(23, v, v, v); // white
rgb_matrix_set_color(ID67_CAPS_LOCK_KEY_INDEX, v, v, v); // white
} else {
// Caps Lock key/LED
if (timer_elapsed(recording_timer) > 500) {
@ -129,7 +131,7 @@ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
recording_timer = timer_read();
}
if (isCapsBlink) {
rgb_matrix_set_color(23, v, v, v); // white
rgb_matrix_set_color(ID67_CAPS_LOCK_KEY_INDEX, v, v, v); // white
}
// Alpha keys/LEDs
@ -144,21 +146,21 @@ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
uint8_t g = 0;
uint8_t b = 0;
if ((g_led_config.flags[23] & LED_FLAG_LAYER_IND) != 0) {
if ((g_led_config.flags[ID67_CAPS_LOCK_KEY_INDEX] & LED_FLAG_LAYER_IND) != 0) {
switch (current_layer) {
case LAYER_1: b = v; break; // blue
case LAYER_2: g = v; break; // green
case LAYER_3: r = v; break; // red
case _FN1: b = v; break; // blue
case _FN2: g = v; break; // green
case _FN3: r = v; break; // red
}
}
rgb_matrix_set_color(23, r, g, b); // off
rgb_matrix_set_color(ID67_CAPS_LOCK_KEY_INDEX, r, g, b); // off
}
// Layer indicator stuff
switch (current_layer) {
case LAYER_1:
case _FN1:
for (uint8_t i = led_min; i <= led_max; i++) {
if ((g_led_config.flags[i] & LED_FLAG_LAYER_IND) != 0) {
rgb_matrix_set_color(i, 0, 0, v); // blue
@ -166,7 +168,7 @@ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
}
break;
case LAYER_2:
case _FN2:
for (uint8_t i = led_min; i <= led_max; i++) {
if ((g_led_config.flags[i] & LED_FLAG_LAYER_IND) != 0) {
rgb_matrix_set_color(i, 0, v, 0); // green
@ -174,7 +176,7 @@ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
}
break;
case LAYER_3:
case _FN3:
for (uint8_t i = led_min; i <= led_max; i++) {
if ((g_led_config.flags[i] & LED_FLAG_LAYER_IND) != 0) {
rgb_matrix_set_color(i, v, 0, 0); // red

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@ -0,0 +1,14 @@
# Some ID67 variants (v1 base build & "Bestype") have a solid back plate,
# this enables switching off thoes LEDs
# Usage: `make idobao/id67:default UNDERGLOW=off`
ifeq ($(findstring off,$(UNDERGLOW)), off)
$(info ** UNDERGLOW OFF)
OPT_DEFS += -DID67_DISABLE_UNDERGLOW
else ifeq ($(findstring no,$(UNDERGLOW)), no)
$(info ** NO UNDERGLOW)
OPT_DEFS += -DID67_DISABLE_UNDERGLOW
else ifeq ($(findstring 0,$(UNDERGLOW)), 0)
$(info ** Nil UNDERGLOW)
OPT_DEFS += -DID67_DISABLE_UNDERGLOW
endif

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@ -1,6 +1,6 @@
# IDOBAO ID67
![id67](https://i.imgur.com/9roQ4Mih.jpeg)
![id67](https://idobao.github.io/assets/img/idobao-id67.png)
A 65% hotswap keyboard from IDOBAO.
@ -9,14 +9,14 @@ A 65% hotswap keyboard from IDOBAO.
* Keyboard Maintainer: Tybera *(fmr.)*, [thewerther](https://github.com/thewerther) *(curr.)*
* Hardware Supported: IDOBAO ID67, ID67V2, ID67 Crystal & ID67 Bestype
* Hardware Availability: IDOBAO website:
* [ID67](https://www.idobao.net/products/idobao-id67-65-hot-swappable-mechanical-keyboard-kit-1)
* [ID67V2](https://idobao.net/collections/65-layout/products/idobao-id67v2-65-hot-swappable-mechanical-keyboard-kit)
* [ID67 Crystal](https://idobao.net/collections/65-layout/products/idobao-id67-crystal-keyboard-kit-gasket-mount-version)
* [ID67 Bestype](https://idobao.net/collections/65-layout/products/idobao-id67-bestype-keyboard-kit-aluminum-with-brass-weight)
* [ID67](https://www.idobao.net/products/idobao-id67-65-hot-swappable-mechanical-keyboard-kit-1)
* [ID67V2](https://idobao.net/products/idobao-id67v2-65-hot-swappable-mechanical-keyboard-kit)
* [ID67 Crystal](https://idobao.net/products/idobao-id67-crystal-keyboard-kit-gasket-mount-version)
* [ID67 Bestype](https://idobao.net/products/idobao-id67-bestype-keyboard-kit-aluminum-with-brass-weight)
## Layout
![ID67 layout](https://i.imgur.com/Ge6Uxao.png)
![ID67 layout](https://idobao.github.io/kle/idobao-id67.png)
## Compiling and flashing

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@ -16,10 +16,6 @@ NKRO_ENABLE = no # Enable N-Key Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
AUDIO_ENABLE = no # Audio output
RGB_MATRIX_ENABLE = yes # Enable RGB Matrix feature
RGB_MATRIX_DRIVER = WS2812 # ID67 uses WS2812 driver
KEY_LOCK_ENABLE = yes # Enable KC_LOCK support
LTO_ENABLE = yes
LAYOUTS = 65_ansi_blocker