[Keyboard] Add yoichiro/lunakey_macro (#13849)
Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Ryan <fauxpark@gmail.com>master
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/*
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Copyright 2020 Yoichiro Tanaka
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0x5954 // "YT" - Yoichiro Tanaka
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#define PRODUCT_ID 0x0002
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#define DEVICE_VER 0x0001
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#define MANUFACTURER yoichiro
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#define PRODUCT Lunakey Macro
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/* key matrix size */
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#define MATRIX_ROWS 3
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#define MATRIX_COLS 4
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboard
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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#define MATRIX_ROW_PINS { E6, B4, B5 }
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#define MATRIX_COL_PINS { B6, B2, B3, B1 }
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#define UNUSED_PINS
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/* COL2ROW, ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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/* Audio support */
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#define AUDIO_PIN C6
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#ifdef AUDIO_ENABLE
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#define STARTUP_SONG SONG(E__NOTE(_C7), E__NOTE(_C6))
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#endif
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/* Mouse Keys Combined mode */
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//#define MK_COMBINED
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/* Layer Count */
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#define DYNAMIC_KEYMAP_LAYER_COUNT 3
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/*
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* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
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*/
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//#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
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//#define BACKLIGHT_PIN B7
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//#define BACKLIGHT_LEVELS 3
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//#define BACKLIGHT_BREATHING
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#define RGB_DI_PIN D3
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#ifdef RGB_DI_PIN
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#define RGBLED_NUM 5
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#define RGBLIGHT_HUE_STEP 8
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#define RGBLIGHT_SAT_STEP 8
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#define RGBLIGHT_VAL_STEP 8
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#define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
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#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
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// #define RGBLIGHT_LAYERS
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#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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#define RGBLIGHT_EFFECT_SNAKE
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#define RGBLIGHT_EFFECT_KNIGHT
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#define RGBLIGHT_EFFECT_CHRISTMAS
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#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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#define RGBLIGHT_EFFECT_RGB_TEST
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#define RGBLIGHT_EFFECT_ALTERNATING
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#define RGBLIGHT_EFFECT_TWINKLE
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/*== customize breathing effect ==*/
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/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
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//# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
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/*==== use exp() and sin() ====*/
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//# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
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//# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
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#endif
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 5
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/* define if matrix has ghost (lacks anti-ghosting diodes) */
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//#define MATRIX_HAS_GHOST
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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//#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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//#define LOCKING_RESYNC_ENABLE
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/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
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* This is useful for the Windows task manager shortcut (ctrl+shift+esc).
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*/
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//#define GRAVE_ESC_CTRL_OVERRIDE
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/*
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* Force NKRO
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*
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* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
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* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
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* makefile for this to work.)
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*
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* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
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* until the next keyboard reset.
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*
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* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
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* fully operational during normal computer usage.
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*
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* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
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* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
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* bootmagic, NKRO mode will always be enabled until it is toggled again during a
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* power-up.
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*
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*/
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//#define FORCE_NKRO
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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//#define NO_DEBUG
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/* disable print */
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//#define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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/* disable these deprecated features by default */
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#define NO_ACTION_MACRO
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#define NO_ACTION_FUNCTION
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/* Bootmagic Lite key configuration */
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//#define BOOTMAGIC_LITE_ROW 0
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//#define BOOTMAGIC_LITE_COLUMN 0
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@ -0,0 +1,68 @@
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{
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"keyboard_name": "Lunakey Macro",
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"url": "",
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"maintainer": "Yoichiro Tanaka",
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"width": 4.5,
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"height": 4,
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"layouts": {
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"LAYOUT": {
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"layout": [
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{
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"label": "0,2",
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"x": 2.5,
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"y": 0
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},
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{
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"label": "0,1",
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"x": 1.5,
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"y": 0.175
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},
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{
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"label": "0,0",
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"x": 0.5,
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"y": 0.5
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},
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{
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"label": "0,3",
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"x": 3.5,
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"y": 0.5
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},
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{
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"label": "1,2",
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"x": 2.5,
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"y": 1
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},
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{
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"label": "1,1",
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"x": 1.5,
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"y": 1.175
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},
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{
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"label": "1,0",
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"x": 0.5,
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"y": 1.5
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},
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{
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"label": "1,3",
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"x": 3.5,
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"y": 1.5
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},
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{
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"label": "2,1",
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"x": 1,
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"y": 2.75
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},
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{
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"label": "2,0",
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"x": 0,
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"y": 3
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},
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{
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"label": "2,2",
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"x": 2,
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"y": 3
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}
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]
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}
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}
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}
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/* Copyright 2020 Yoichiro Tanaka
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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// Defines names for use in layer keycodes and the keymap
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enum layer_names {
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_NUMBERS,
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_CURSOR,
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_ADJUST
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_NUMBERS] = LAYOUT(
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KC_1, KC_2, KC_3, KC_4,
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KC_5, KC_6, KC_7, KC_8,
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KC_9, KC_0, DF(_CURSOR)
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),
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[_CURSOR] = LAYOUT(
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KC_PGUP, KC_HOME, KC_UP, KC_END,
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KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT,
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KC_ENT, KC_BSPC, DF(_ADJUST)
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),
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[_ADJUST] = LAYOUT(
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KC_NO, KC_NO, KC_NO, KC_NO,
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KC_NO, KC_NO, KC_NO, KC_NO,
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RESET, KC_NO, DF(_NUMBERS)
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)
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};
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@ -0,0 +1 @@
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# The default keymap for Lunakey Macro
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@ -0,0 +1,56 @@
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/* Copyright 2020 Yoichiro Tanaka
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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// Defines names for use in layer keycodes and the keymap
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enum layer_names {
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_NUMBERS,
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_CURSOR,
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_ADJUST
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_NUMBERS] = LAYOUT(
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KC_1, KC_2, KC_3, KC_4,
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KC_5, KC_6, KC_7, KC_8,
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KC_9, KC_0, DF(_CURSOR)
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),
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[_CURSOR] = LAYOUT(
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KC_PGUP, KC_HOME, KC_UP, KC_END,
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KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT,
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KC_ENT, KC_BSPC, DF(_ADJUST)
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),
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[_ADJUST] = LAYOUT(
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RGB_TOG, RGB_MOD, RGB_VAI, RGB_VAD,
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AU_TOG, CK_TOGG, MU_TOG, MU_MOD,
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RESET, KC_NO, DF(_NUMBERS)
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)
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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float next_song[][2] = SONG(E__NOTE(_A6));
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float back_song[][2] = SONG(H__NOTE(_D2));
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switch (keycode) {
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case DF(_NUMBERS):
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case DF(_CURSOR):
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PLAY_SONG(next_song);
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break;
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case DF(_ADJUST):
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PLAY_SONG(back_song);
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break;
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}
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return true;
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}
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@ -0,0 +1 @@
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# The keymap supporing VIA for Lunakey Macro
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@ -0,0 +1,4 @@
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AUDIO_ENABLE = yes
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RGBLIGHT_ENABLE = yes
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LTO_ENABLE = yes
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VIA_ENABLE = yes
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@ -0,0 +1,17 @@
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/* Copyright 2020 Yoichiro Tanaka
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "lunakey_macro.h"
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@ -0,0 +1,37 @@
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/* Copyright 2020 Yoichiro Tanaka
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "quantum.h"
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/* This is a shortcut to help you visually see your layout.
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*
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* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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*
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* The second converts the arguments into a two-dimensional array which
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* represents the switch matrix.
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*/
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#define LAYOUT( \
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k00, k01, k02, k03, \
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k10, k11, k12, k13, \
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k20, k21, k22 \
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) { \
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{ k00, k01, k02, k03 }, \
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{ k10, k11, k12, k13 }, \
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{ k20, k21, k22, KC_NO } \
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}
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@ -0,0 +1,21 @@
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# Lunakey Macro
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![Lunakey Macro](https://i.imgur.com/BirFxgYh.jpeg)
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This is a macro keyboard which has 11 keys.
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* Keyboard Maintainer: [Yoichiro Tanaka](https://github.com/yoichiro)
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* Hardware Supported: Lunakey Macro PCB, Pro Micro MCU.
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* Hardware Availability: Published yet.
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Make example for this keyboard (after setting up your build environment):
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make lunakey_macro:default
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Flashing example for this keyboard:
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make lunakey_macro:default:flash
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To enter the bootloader mode, you push the black tact switch next to the ProMicro.
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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@ -0,0 +1,22 @@
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# MCU name
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MCU = atmega32u4
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# Bootloader selection
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BOOTLOADER = atmel-dfu
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# Build Options
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# change yes to no to disable
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#
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BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration
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MOUSEKEY_ENABLE = no # Mouse keys
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EXTRAKEY_ENABLE = no # Audio control and System control
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CONSOLE_ENABLE = no # Console for debug
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COMMAND_ENABLE = no # Commands for debug and configuration
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# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
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SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
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# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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NKRO_ENABLE = no # USB Nkey Rollover
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BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
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RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
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BLUETOOTH_ENABLE = no # Enable Bluetooth
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AUDIO_ENABLE = no # Audio output
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