Rename MS-sculpt-mobile to MS_scuplpt_mobile

Subprojects with "-" have problems, since the build system creates
a define containing the subproject name, and "-" is illegal in
macro names.
master
Fred Sundvik 2017-04-09 22:49:07 +03:00
parent 738b8d2b9c
commit bbe8876c8d
7 changed files with 11 additions and 10 deletions

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@ -1 +1 @@
#include "MS-sculpt-mobile.h"
#include "MS_sculpt_mobile.h"

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@ -7,7 +7,8 @@ Huge thanks to https://en.wikipedia.org/wiki/Table_of_keyboard_shortcuts
and https://github.com/qmk/qmk_firmware/blob/master/keyboards/planck/keymaps/jeebak/keymap.c
*/
#include "babblePaste.h"
#include "../MS_sculpt_mobile/babblePaste.h"
#include "action_macro.h"
#ifdef USE_BABLPASTE
@ -27,7 +28,7 @@ macro_t* switch_babble_mode( uint8_t id) {
// And else statements have problems, see https://gcc.gnu.org/onlinedocs/gcc-3.0.1/cpp_3.html#SEC15
#define BABLM(ent, macro...) \
if ( ent == shortcut ) \
{ action_macro_play( MACRO(macro)); return MACRO_NONE; }
{ action_macro_play( MACRO(macro)); return MACRO_NONE; }
/* this function runs the appropriate babblepaste macro, given
@ -456,4 +457,4 @@ const macro_t *babblePaste (keyrecord_t *record, uint8_t shortcut) {
}
#endif
#endif

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@ -9,9 +9,9 @@ and jeebak & algernon's keymap
*/
#ifndef _babblePaste_h_included__
#define _babblePaste_h_included__
#include "../MS_sculpt_mobile/config.h"
#include "action_layer.h"
#include "quantum_keycodes.h"
#include "config.h"
#ifdef USE_BABLPASTE

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@ -1,7 +1,7 @@
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
#include "../../../MS_sculpt_mobile/config.h"
// place overrides here

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@ -1,4 +1,4 @@
#include "MS-sculpt-mobile.h"
#include "../../MS_sculpt_mobile.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*

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@ -1,7 +1,7 @@
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
#include "../../../MS_sculpt_mobile/config.h"
#define USE_BABLPASTE

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@ -1,7 +1,7 @@
#include "MS-sculpt-mobile.h"
#include "../../../MS_sculpt_mobile/babblePaste.h"
#include "../../MS_sculpt_mobile.h"
#include "action_layer.h"
#include "action_util.h"
#include "babblePaste.h"
#ifdef AUDIO_ENABLE
#include "audio.h"