Relocate matrix_scan_quantum tasks (#15882)

* Move matrix_scan_quantum tasks

* Fix tests

* Fix up missing refs
master
Joel Challis 2022-01-19 17:38:48 +00:00 committed by GitHub
parent dcb0c4e51e
commit d840ef2b28
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 72 additions and 71 deletions

View File

@ -16,6 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include "quantum.h"
#include "keyboard.h"
#include "matrix.h"
#include "keymap.h"
@ -450,6 +451,73 @@ MATRIX_LOOP_END:
return matrix_changed;
}
/** \brief Tasks previously located in matrix_scan_quantum
*
* TODO: rationalise against keyboard_task and current split role
*/
void quantum_task(void) {
#ifdef SPLIT_KEYBOARD
// some tasks should only run on master
if (!is_keyboard_master()) return;
#endif
#if defined(AUDIO_ENABLE) && defined(AUDIO_INIT_DELAY)
// There are some tasks that need to be run a little bit
// after keyboard startup, or else they will not work correctly
// because of interaction with the USB device state, which
// may still be in flux...
//
// At the moment the only feature that needs this is the
// startup song.
static bool delayed_tasks_run = false;
static uint16_t delayed_task_timer = 0;
if (!delayed_tasks_run) {
if (!delayed_task_timer) {
delayed_task_timer = timer_read();
} else if (timer_elapsed(delayed_task_timer) > 300) {
audio_startup();
delayed_tasks_run = true;
}
}
#endif
#if defined(AUDIO_ENABLE) && !defined(NO_MUSIC_MODE)
music_task();
#endif
#ifdef KEY_OVERRIDE_ENABLE
key_override_task();
#endif
#ifdef SEQUENCER_ENABLE
sequencer_task();
#endif
#ifdef TAP_DANCE_ENABLE
tap_dance_task();
#endif
#ifdef COMBO_ENABLE
combo_task();
#endif
#ifdef WPM_ENABLE
decay_wpm();
#endif
#ifdef HAPTIC_ENABLE
haptic_task();
#endif
#ifdef DIP_SWITCH_ENABLE
dip_switch_read(false);
#endif
#ifdef AUTO_SHIFT_ENABLE
autoshift_matrix_scan();
#endif
}
/** \brief Keyboard task: Do keyboard routine jobs
*
* Do routine keyboard jobs:
@ -465,6 +533,8 @@ void keyboard_task(void) {
bool matrix_changed = matrix_scan_task();
(void)matrix_changed;
quantum_task();
#if defined(RGBLIGHT_ENABLE)
rgblight_task();
#endif

View File

@ -47,10 +47,6 @@ float default_layer_songs[][16][2] = DEFAULT_LAYER_SONGS;
# endif
#endif
#ifdef AUTO_SHIFT_ENABLE
# include "process_auto_shift.h"
#endif
uint8_t extract_mod_bits(uint16_t code) {
switch (code) {
case QK_MODS ... QK_MODS_MAX:
@ -400,73 +396,8 @@ void matrix_init_quantum() {
matrix_init_kb();
}
void matrix_scan_quantum() {
#if defined(AUDIO_ENABLE) && defined(AUDIO_INIT_DELAY)
// There are some tasks that need to be run a little bit
// after keyboard startup, or else they will not work correctly
// because of interaction with the USB device state, which
// may still be in flux...
//
// At the moment the only feature that needs this is the
// startup song.
static bool delayed_tasks_run = false;
static uint16_t delayed_task_timer = 0;
if (!delayed_tasks_run) {
if (!delayed_task_timer) {
delayed_task_timer = timer_read();
} else if (timer_elapsed(delayed_task_timer) > 300) {
audio_startup();
delayed_tasks_run = true;
}
}
#endif
#if defined(AUDIO_ENABLE) && !defined(NO_MUSIC_MODE)
music_task();
#endif
#ifdef KEY_OVERRIDE_ENABLE
key_override_task();
#endif
#ifdef SEQUENCER_ENABLE
sequencer_task();
#endif
#ifdef TAP_DANCE_ENABLE
tap_dance_task();
#endif
#ifdef COMBO_ENABLE
combo_task();
#endif
#ifdef LED_MATRIX_ENABLE
led_matrix_task();
#endif
#ifdef WPM_ENABLE
decay_wpm();
#endif
#ifdef HAPTIC_ENABLE
haptic_task();
#endif
#ifdef DIP_SWITCH_ENABLE
dip_switch_read(false);
#endif
#ifdef AUTO_SHIFT_ENABLE
autoshift_matrix_scan();
#endif
matrix_scan_kb();
}
#ifdef HD44780_ENABLED
# include "hd44780.h"
#endif
// TODO: remove legacy api
void matrix_scan_quantum() { matrix_scan_kb(); }
//------------------------------------------------------------------------------
// Override these functions in your keymap file to play different tunes on