ergodox: initial addition of belak theme
Imported from external repo https://github.com/belak/ergodox-layout at commit 233008ad8c46a85cb118fca0be093c3e751075b0master
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MIT License
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Copyright (c) 2016 Kaleb Elwert
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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TAP_DANCE_ENABLE=yes
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UNICODE_ENABLE=yes
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ifndef QUANTUM_DIR
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include ../../../../Makefile
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endif
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# Belak's Ergodox Layout
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This has been based off of [emacs\_osx\_dk](https://github.com/jackhumbert/qmk_firmware/tree/master/keyboards/ergodox/keymaps/emacs_osx_dk)
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from the main qmk repo. However, I've taken some of the ideas for the thumbs
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from [dvorak\_emacs](https://github.com/jackhumbert/qmk_firmware/tree/master/keyboards/ergodox/keymaps/dvorak_emacs)
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and tweaked it a bit based on the keycaps I have.
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This keyboard is intended for use in emacs (one of the main reasons for easy
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access to modifiers) but it could be useful in other instances as well.
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The main repo is used as a testbed, so sometimes the layout may be in a strange
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state. The qmk version should be relatively stable.
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## Instructions
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This is currently being used on a regular ergodox, but it should work fine on
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the infinity as well. Though, you may have to modify the commands to build and
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flash the firmware to match the separate halves as defined in the infinity
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documentation.
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If you are using this keymap in the qmk repo, you should be able to just run
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`make ergodox-belak-teensy`. If you're using this externally (I sometimes make
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changes before syncing them to qmk), use the following instructions:
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1. Clone the main qmk repo
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2. Clone this to `$QMK/keyboards/ergodox/keymaps/belak-external`
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3. Run `make ergodox-belak-external-teensy` from the root of the qmk repo.
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## Changelog
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Fifth Revision
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* Change layer keys to tap-dance keys which cycle through additional layers
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* Add a few emoji keys (in preparation for an emoji layer)
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Fourth Revision
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* Remove media layer
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* Add a layer which swaps control and gui on the thumb keys.
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* Add some basic code to save settings to the eeprom
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* Save the state of the keys swapped in the thumb in the eeprom
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Third Revision
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* Add numpad layer and remove numpad from symbols layer
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* Disable media layer
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* Add arrow keys on ijkl to the symbols layer
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* Replace ALT on held enter and held delete with GUI (for better OSX
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compatibility, as there's already an ALT key relatively close)
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* Replace keys above enter and delete with temporary layer switch buttons not
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matching the other layer switch for that hand.
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* Reindent and space out most of the layer definitions
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Second Revision
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* Clean up definitions to make differences between layers easier to see
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* Remove old LCD code
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* Add new LCD code based on fredizzimo's branch
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First Revision
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* Reverse grave and escape
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Initial Version
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* Copy from emacs\_osx\_dk
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* "Fix" right alt
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* Change thumb keys to match default layout (backspace, delete, enter, space)
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* Add modifiers to thumb keys (ctrl to backspace and space, alt to delete and
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enter)
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* Replace the RAlt below the brackets with LGui and RGui
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* Remove LCtrl and RCtrl from the keys above shift
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* Add browser forward, and move browser back
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* "Fix" the order of volume keys
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## Repository
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The original code for this is kept at https://github.com/belak/ergodox-layout and
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is synced to qmk every few main revisions.
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#include "ergodox.h"
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#include "debug.h"
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#include "action_layer.h"
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#include "eeconfig.h"
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#define LAYER_ON(pos) ((layer_state) & (1<<(pos)))
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#define _______ KC_TRNS
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#define EECONFIG_BELAK_MAGIC (uint16_t)0xBE42
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// NOTE: This is just a number that's a bit beyond the end of what's already
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// defined. As there is no other define we can base this on, it may need to be
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// changed in the future. The initial value here is used as a placeholder with a
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// magic word, similar to the normal eeconfig. Note that all the storage being
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// used needs to fit inside the 32 bytes of the Ergodox Infinity.
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#define EECONFIG_BELAK (uint16_t *)16
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// The correct way to do this would be how the normal eeconfig handles it and
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// use a bitfield. However, the eeprom has a ton of space which isn't being
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// used so I don't really care and have a separate byte for every setting.
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#define EECONFIG_BELAK_SWAP_GUI_CTRL (uint8_t *)18
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static uint8_t swap_gui_ctrl = 0;
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static uint8_t td_led_override = 0;
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enum belak_keycodes {
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// Function codes
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BEL_F0 = SAFE_RANGE,
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BEL_F1,
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E_SHRUG,
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E_TFLIP,
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E_TSET,
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};
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inline void tap(uint16_t keycode) {
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register_code(keycode);
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unregister_code(keycode);
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};
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// TODO: Add LED support to the tap dance by using the advanced macro
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#define LTOGGLE TD(TD_LAYER_TOGGLE)
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#define BASE 0 // default layer
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#define SYMB 1 // symbols
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#define NUMP 2 // numpad
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#define SWPH 3 // swap gui/ctrl on the hands
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enum belak_td {
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TD_LAYER_TOGGLE = 0,
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};
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void belak_td_each(qk_tap_dance_state_t *state, void *user_data);
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void belak_td_finished(qk_tap_dance_state_t *state, void *user_data);
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void belak_td_reset(qk_tap_dance_state_t *state, void *user_data);
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qk_tap_dance_action_t tap_dance_actions[] = {
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[TD_LAYER_TOGGLE] = ACTION_TAP_DANCE_FN_ADVANCED(belak_td_each, belak_td_finished, belak_td_reset),
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap 0: Basic layer
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*
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* ,--------------------------------------------------. ,--------------------------------------------------.
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* | Esc | 1 | 2 | 3 | 4 | 5 | L1 | | L2 | 6 | 7 | 8 | 9 | 0 | = |
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* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
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* | Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | - |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | \ | A | S | D | F | G |------| |------| H | J | K | L | ; | ' |
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* |--------+------+------+------+------+------| LGui | | RGui |------+------+------+------+------+--------|
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* | LShift | Z | X | C | V | B | | | | N | M | , | . | / | RShift |
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* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
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* |Layers| LCtrl| Left | Right| LAlt | | RAlt | Up | Down | RCtrl|Layers|
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* `----------------------------------' `----------------------------------'
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* ,-------------. ,--------------.
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* | ~L2 | Ins | | Grv | ~L1 |
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* ,-------|------|------| |------+-------+-------.
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* | Back | | Home | | PgUp | | |
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* | Space | Del |------| |------| Enter | Space |
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* | | | End | | PgDn | | |
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* `---------------------' `----------------------'
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*/
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[BASE] = KEYMAP( // layer 0 : default
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// left hand
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, TG(SYMB),
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC,
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CTL_T(KC_BSLS), KC_A, KC_S, KC_D, KC_F, KC_G,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LGUI,
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LTOGGLE, KC_LCTRL, KC_LEFT,KC_RGHT,KC_LALT,
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MO(NUMP),KC_INS,
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KC_HOME,
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CTL_T(KC_BSPC),GUI_T(KC_DEL),KC_END,
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// right hand
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TG(NUMP), KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQL,
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KC_RBRC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINS,
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KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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KC_RGUI, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT,
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KC_RALT,KC_UP, KC_DOWN,KC_RCTRL, LTOGGLE,
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KC_GRV, MO(SYMB),
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KC_PGUP,
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KC_PGDN, GUI_T(KC_ENT), CTL_T(KC_SPC)
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),
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/* Keymap 1: Symbol Layer
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*
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* ,--------------------------------------------------. ,--------------------------------------------------.
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* | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
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* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
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* | | ! | @ | { | } | | | | | | Up | | Up | | | F12 |
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* |--------+------+------+------+------+------| TFLIP| | TSET |------+------+------+------+------+--------|
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* | | # | $ | ( | ) | ` |------| |------| Down | Left | Down | Rght | | |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | | % | ^ | [ | ] | ~ | SHRUG| | | & | | | | | |
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* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
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* |LClear| | | | | | | | | |LClear|
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* `----------------------------------' `----------------------------------'
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* ,-------------. ,-------------.
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* | TOGL | | | | TOGL |
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* ,------|------|------| |------+------+------.
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* | | | | | | | |
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* | | |------| |------| | |
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* | | | | | | | |
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* `--------------------' `--------------------'
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*/
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[SYMB] = KEYMAP(
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// left hand
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_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, E_TFLIP,
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_______, KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE, E_TSET,
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_______, KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_GRV,
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_______, KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, E_SHRUG,
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BEL_F1, _______, _______, _______, _______,
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BEL_F0, _______,
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_______,
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_______, _______, _______,
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// right hand
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_______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
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_______, KC_UP, _______, KC_UP, _______, _______, KC_F12,
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KC_DOWN, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______,
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_______, KC_AMPR, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, BEL_F1,
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_______, BEL_F0,
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_______,
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_______, _______, _______
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),
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/* Keymap 2: Numpad Layer
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*
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* ,--------------------------------------------------. ,--------------------------------------------------.
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* | | | | | | | | | | | | | | | |
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* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
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* | | | | | | | | | | | 7 | 8 | 9 | * | |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | | | | | | |------| |------| | 4 | 5 | 6 | + | |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | | | | | | | | | | | 1 | 2 | 3 | \ | |
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* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
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* |LClear| | | | | | 0 | 0 | . | = |LClear|
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* `----------------------------------' `----------------------------------'
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* ,-------------. ,-------------.
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* | TOGL | | | | TOGL |
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* ,------|------|------| |------+------+------.
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* | | | | | | | |
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* | | |------| |------| | |
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* | | | | | | | |
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* `--------------------' `--------------------'
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*/
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[NUMP] = KEYMAP(
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// left hand
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_______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______,
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BEL_F1, _______, _______, _______, _______,
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BEL_F0, _______,
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_______,
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_______, _______, _______,
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// right hand
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_______, _______, _______, _______, _______, _______, _______,
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_______, _______, KC_7, KC_8, KC_9, KC_ASTR, _______,
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_______, KC_4, KC_5, KC_6, KC_PLUS, _______,
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_______, _______, KC_1, KC_2, KC_3, KC_BSLS, _______,
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KC_0, KC_0, KC_DOT, KC_EQL, BEL_F1,
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_______, BEL_F0,
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_______,
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_______, _______, _______
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),
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/* Keymap 3: Swap control and gui on the thumb */
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[SWPH] = KEYMAP(
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// left hand
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_______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______,
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_______, _______,
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_______,
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GUI_T(KC_BSPC), CTL_T(KC_DEL), _______,
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// right hand
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_______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______,
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_______, _______,
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_______,
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_______, CTL_T(KC_ENT), GUI_T(KC_SPC)
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),
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};
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// Runs just one time when the keyboard initializes.
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void matrix_init_user(void) {
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// If our magic word wasn't set properly, we need to zero out the settings.
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if (eeprom_read_word(EECONFIG_BELAK) != EECONFIG_BELAK_MAGIC) {
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eeprom_update_word(EECONFIG_BELAK, EECONFIG_BELAK_MAGIC);
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eeprom_update_byte(EECONFIG_BELAK_SWAP_GUI_CTRL, 0);
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}
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if (eeprom_read_byte(EECONFIG_BELAK_SWAP_GUI_CTRL)) {
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layer_on(SWPH);
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swap_gui_ctrl = 1;
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}
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};
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// Runs constantly in the background, in a loop.
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void matrix_scan_user(void) {
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ergodox_board_led_off();
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ergodox_right_led_1_off();
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ergodox_right_led_2_off();
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ergodox_right_led_3_off();
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switch (td_led_override) {
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case 1:
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ergodox_right_led_1_on();
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break;
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case 2:
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ergodox_right_led_2_on();
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break;
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default:
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// Layer 1 and 2 are both overlay layers, so they could both be on. This
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// means we can't use the lazy check of checking for the first significant
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// bit.
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if (LAYER_ON(SYMB)) {
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ergodox_right_led_1_on();
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}
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if (LAYER_ON(NUMP)) {
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ergodox_right_led_2_on();
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}
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}
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case BEL_F0:
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if(record->event.pressed){
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swap_gui_ctrl = !swap_gui_ctrl;
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eeprom_update_byte(EECONFIG_BELAK_SWAP_GUI_CTRL, swap_gui_ctrl);
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if (swap_gui_ctrl) {
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layer_on(SWPH);
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} else {
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layer_off(SWPH);
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}
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return false;
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}
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break;
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case BEL_F1:
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if(record->event.pressed){
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layer_off(SYMB);
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layer_off(NUMP);
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return false;
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}
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break;
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case E_SHRUG: // ¯\_(ツ)_/¯
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if (record->event.pressed) {
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process_unicode((0x00AF|QK_UNICODE), record); // Hand
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tap(KC_BSLS); // Arm
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register_code(KC_RSFT);
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tap(KC_UNDS); // Arm
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tap(KC_LPRN); // Head
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unregister_code(KC_RSFT);
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process_unicode((0x30C4|QK_UNICODE), record); // Face
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register_code(KC_RSFT);
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tap(KC_RPRN); // Head
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tap(KC_UNDS); // Arm
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unregister_code(KC_RSFT);
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tap(KC_SLSH); // Arm
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process_unicode((0x00AF|QK_UNICODE), record); // Hand
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}
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return false;
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break;
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case E_TFLIP: // (╯°□°)╯ ︵ ┻━┻
|
||||
if (record->event.pressed) {
|
||||
register_code(KC_RSFT);
|
||||
tap(KC_9);
|
||||
unregister_code(KC_RSFT);
|
||||
process_unicode((0x256F|QK_UNICODE), record); // Arm
|
||||
process_unicode((0x00B0|QK_UNICODE), record); // Eye
|
||||
process_unicode((0x25A1|QK_UNICODE), record); // Mouth
|
||||
process_unicode((0x00B0|QK_UNICODE), record); // Eye
|
||||
register_code(KC_RSFT);
|
||||
tap(KC_0);
|
||||
unregister_code(KC_RSFT);
|
||||
process_unicode((0x256F|QK_UNICODE), record); // Arm
|
||||
tap(KC_SPC);
|
||||
process_unicode((0x0361|QK_UNICODE), record); // Flippy
|
||||
tap(KC_SPC);
|
||||
process_unicode((0x253B|QK_UNICODE), record); // Table
|
||||
process_unicode((0x2501|QK_UNICODE), record); // Table
|
||||
process_unicode((0x253B|QK_UNICODE), record); // Table
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case E_TSET: // ┬──┬ ノ( ゜-゜ノ)
|
||||
if (record->event.pressed) {
|
||||
process_unicode((0x252C|QK_UNICODE), record); // Table
|
||||
process_unicode((0x2500|QK_UNICODE), record); // Table
|
||||
process_unicode((0x2500|QK_UNICODE), record); // Table
|
||||
process_unicode((0x252C|QK_UNICODE), record); // Table
|
||||
tap(KC_SPC);
|
||||
process_unicode((0x30CE|QK_UNICODE), record); // Arm
|
||||
register_code(KC_RSFT);
|
||||
tap(KC_9);
|
||||
unregister_code(KC_RSFT);
|
||||
tap(KC_SPC);
|
||||
process_unicode((0x309C|QK_UNICODE), record); // Eye
|
||||
tap(KC_MINS);
|
||||
process_unicode((0x309C|QK_UNICODE), record); // Eye
|
||||
process_unicode((0x30CE|QK_UNICODE), record); // Arm
|
||||
register_code(KC_RSFT);
|
||||
tap(KC_0);
|
||||
unregister_code(KC_RSFT);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void belak_td_each(qk_tap_dance_state_t *state, void *user_data) {
|
||||
switch (state->count) {
|
||||
case 1:
|
||||
td_led_override = 1;
|
||||
break;
|
||||
case 2:
|
||||
td_led_override = 2;
|
||||
break;
|
||||
default:
|
||||
reset_tap_dance(state);
|
||||
}
|
||||
}
|
||||
|
||||
void belak_td_finished(qk_tap_dance_state_t *state, void *user_data) {
|
||||
switch (state->count) {
|
||||
case 1:
|
||||
layer_on(SYMB);
|
||||
break;
|
||||
case 2:
|
||||
layer_on(NUMP);
|
||||
break;
|
||||
}
|
||||
td_led_override = 0;
|
||||
}
|
||||
|
||||
void belak_td_reset(qk_tap_dance_state_t *state, void *user_data) {
|
||||
td_led_override = 0;
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
/*
|
||||
Copyright 2017 Fred Sundvik
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
// Currently we are assuming that both the backlight and LCD are enabled
|
||||
// But it's entirely possible to write a custom visualizer that use only
|
||||
// one of them
|
||||
#ifndef LCD_BACKLIGHT_ENABLE
|
||||
#error This visualizer needs that LCD backlight is enabled
|
||||
#endif
|
||||
|
||||
#ifndef LCD_ENABLE
|
||||
#error This visualizer needs that LCD is enabled
|
||||
#endif
|
||||
|
||||
#include "simple_visualizer.h"
|
||||
|
||||
static void get_visualizer_layer_and_color(visualizer_state_t* state) {
|
||||
uint8_t saturation = 60;
|
||||
if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
|
||||
saturation = 255;
|
||||
}
|
||||
|
||||
if (state->status.layer & 0x4) {
|
||||
state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
|
||||
state->layer_text = "Media";
|
||||
}
|
||||
else if (state->status.layer & 0x2) {
|
||||
state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
|
||||
state->layer_text = "Symbols";
|
||||
}
|
||||
else {
|
||||
state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
|
||||
state->layer_text = "Base";
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue