quantum/debounce: rename debouncing algorithms (#9564)
* quantum/debounce: rename debouncing algorithms according to Issue 8763 This is the second attempt at implementation, with no ts_ and cy_ prefixes, since those will be implemented with macros. * Debouncing documentation: Refactor, add some generic info, and merge into a single documentmaster
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@ -397,9 +397,20 @@ ifneq ($(strip $(CUSTOM_MATRIX)), yes)
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endif
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endif
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# Support for translating old names to new names:
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ifeq ($(strip $(DEBOUNCE_TYPE)),sym_g)
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DEBOUNCE_TYPE:=sym_defer_g
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else ifeq ($(strip $(DEBOUNCE_TYPE)),eager_pk)
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DEBOUNCE_TYPE:=sym_eager_pk
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else ifeq ($(strip $(DEBOUNCE_TYPE)),sym_pk)
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DEBOUNCE_TYPE:=sym_defer_pk
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else ifeq ($(strip $(DEBOUNCE_TYPE)),eager_pr)
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DEBOUNCE_TYPE:=sym_eager_pr
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endif
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DEBOUNCE_DIR:= $(QUANTUM_DIR)/debounce
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# Debounce Modules. Set DEBOUNCE_TYPE=custom if including one manually.
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DEBOUNCE_TYPE?= sym_g
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DEBOUNCE_TYPE?= sym_defer_g
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ifneq ($(strip $(DEBOUNCE_TYPE)), custom)
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QUANTUM_SRC += $(DEBOUNCE_DIR)/$(strip $(DEBOUNCE_TYPE)).c
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endif
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@ -1,43 +1,151 @@
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# Debounce algorithm
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# Contact bounce / contact chatter
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Mechanical switches often don't have a clean single transition between pressed and unpressed states.
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In an ideal world, when you press a switch, you would expect the digital pin to see something like this:
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(X axis showing time
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```
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voltage +----------------------
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^ |
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| |
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| ------------------+
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----> time
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```
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However in the real world you will actually see contact bounce, which will look like multiple 1->0 and 0->1 transitions,
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until the value finally settles.
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```
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+-+ +--+ +-------------
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+-----------------+ +-+ +-+
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```
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The time it takes for the switch to settle might vary with switch type, age, and even pressing technique.
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If the device chooses not to mitigate contact bounce, then often actions that happen when the switch is pressed are repeated
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multiple times.
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There are many ways to handle contact bounce ("Debouncing"). Some include employing additional hardware, for example an RC filter,
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while there are various ways to do debouncing in software too, often called debounce algorithms. This page discusses software
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debouncing methods available in QMK.
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While technically not considered contact bounce/contact chatter, some switch technologies are susceptible to noise, meaning,
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while the key is not changing state, sometimes short random 0->1 or 1->0 transitions might be read by the digital circuit, for example:
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```
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+-+
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+-----------------+ +--------------------
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```
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Many debounce methods (but not all) will also make the device resistant to noise. If you are working with a technology that is
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susceptible to noise, you must choose a debounce method that will also mitigate noise for you.
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## Types of debounce algorithms
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1) Unit of time: Timestamp (milliseconds) vs Cycles (scans)
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* Debounce algorithms often have a 'debounce time' parameter, that specifies the maximum settling time of the switch contacts.
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This time might be measured in various units:
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* Cycles-based debouncing waits n cycles (scans), decreasing count by one each matrix_scan
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* Timestamp-based debouncing stores the millisecond timestamp a change occurred, and does substraction to figure out time elapsed.
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* Timestamp-based debouncing is usually superior, especially in the case of noise-resistant devices because settling times of physical
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switches is specified in units of time, and should not depend on the matrix scan-rate of the keyboard.
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* Cycles-based debouncing is sometimes considered inferior, because the settling time that it is able to compensate for depends on the
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performance of the matrix scanning code. If you use cycles-based debouncing, and you significantly improve the performance of your scanning
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code, you might end up with less effective debouncing. A situation in which cycles-based debouncing might be preferable is when
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noise is present, and the scanning algorithm is slow, or variable speed. Even if your debounce algorithm is fundamentally noise-resistant,
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if the scanning is slow, and you are using a timestamp-based algorithm, you might end up making a debouncing decision based on only two
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sampled values, which will limit the noise-resistance of the algorithm.
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* Currently all built-in debounce algorithms support timestamp-based debouncing only. In the future we might
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implement cycles-based debouncing, and it will be selectable via a ```config.h``` macro.
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2) Symmetric vs Asymmetric
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* Symmetric - apply the same debouncing algorithm, to both key-up and key-down events.
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* Recommended naming convention: ```sym_*```
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* Asymmetric - apply different debouncing algorithms to key-down and key-up events. E.g. Eager key-down, Defer key-up.
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* Recommended naming convention: ```asym_*``` followed by details of the type of algorithm in use, in order, for key-down and then key-up
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3) Eager vs Defer
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* Eager - any key change is reported immediately. All further inputs for DEBOUNCE ms are ignored.
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* Eager algorithms are not noise-resistant.
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* Recommended naming conventions:
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* ```sym_eager_*```
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* ```asym_eager_*_*```: key-down is using eager algorithm
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* ```asym_*_eager_*```: key-up is using eager algorithm
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* Defer - wait for no changes for DEBOUNCE ms before reporting change.
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* Defer algorithms are noise-resistant
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* Recommended naming conventions:
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* ```sym_defer_*```
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* ```asym_defer_*_*```: key-down is using eager algorithm
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* ```asym_*_defer_*```: key-up is using eager algorithm
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4) Global vs Per-Key vs Per-Row
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* Global - one timer for all keys. Any key change state affects global timer
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* Recommended naming convention: ```*_g```
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* Per-key - one timer per key
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* Recommended naming convention: ```*_pk```
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* Per-row - one timer per row
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* Recommended naming convention: ```*_pr```
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* Per-key and per-row algorithms consume more resources (in terms of performance,
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and ram usage), but fast typists might prefer them over global.
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## Debounce algorithms supported by QMK
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QMK supports multiple debounce algorithms through its debounce API.
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The logic for which debounce method called is below. It checks various defines that you have set in rules.mk
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The logic for which debounce method called is below. It checks various defines that you have set in ```rules.mk```
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```
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DEBOUNCE_DIR:= $(QUANTUM_DIR)/debounce
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DEBOUNCE_TYPE?= sym_g
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DEBOUNCE_TYPE?= sym_defer_g
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ifneq ($(strip $(DEBOUNCE_TYPE)), custom)
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QUANTUM_SRC += $(DEBOUNCE_DIR)/$(strip $(DEBOUNCE_TYPE)).c
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endif
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```
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# Debounce selection
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### Debounce selection
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| DEBOUNCE_TYPE | Description | What else is needed |
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| ------------- | --------------------------------------------------- | ----------------------------- |
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| Not defined | Use the default algorithm, currently sym_g | Nothing |
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| Not defined | Use the default algorithm, currently sym_defer_g | Nothing |
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| custom | Use your own debounce code | ```SRC += debounce.c``` add your own debounce.c and implement necessary functions |
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| anything_else | Use another algorithm from quantum/debounce/* | Nothing |
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| Anything Else | Use another algorithm from quantum/debounce/* | Nothing |
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**Regarding split keyboards**:
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The debounce code is compatible with split keyboards.
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# Use your own debouncing code
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* Set ```DEBOUNCE_TYPE = custom```.
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* Add ```SRC += debounce.c```
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### Selecting an included debouncing method
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Keyboards may select one of the already implemented debounce methods, by adding to ```rules.mk``` the following line:
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```
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DEBOUNCE_TYPE = <name of algorithm>
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```
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Where name of algorithm is one of:
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* ```sym_defer_g``` - debouncing per keyboard. On any state change, a global timer is set. When ```DEBOUNCE``` milliseconds of no changes has occurred, all input changes are pushed.
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* This is the current default algorithm. This is the highest performance algorithm with lowest memory usage, and it's also noise-resistant.
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* ```sym_eager_pr``` - debouncing per row. On any state change, response is immediate, followed by locking the row ```DEBOUNCE``` milliseconds of no further input for that row.
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For use in keyboards where refreshing ```NUM_KEYS``` 8-bit counters is computationally expensive / low scan rate, and fingers usually only hit one row at a time. This could be
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appropriate for the ErgoDox models; the matrix is rotated 90°, and hence its "rows" are really columns, and each finger only hits a single "row" at a time in normal use.
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* ```sym_eager_pk``` - debouncing per key. On any state change, response is immediate, followed by ```DEBOUNCE``` milliseconds of no further input for that key
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* ```sym_defer_pk``` - debouncing per key. On any state change, a per-key timer is set. When ```DEBOUNCE``` milliseconds of no changes have occurred on that key, the key status change is pushed.
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### A couple algorithms that could be implemented in the future:
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* ```sym_defer_pr```
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* ```sym_eager_g```
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* ```asym_eager_defer_pk```
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### Use your own debouncing code
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You have the option to implement you own debouncing algorithm. To do this:
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* Set ```DEBOUNCE_TYPE = custom``` in ```rules.mk```.
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* Add ```SRC += debounce.c``` in ```rules.mk```
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* Add your own ```debounce.c```. Look at current implementations in ```quantum/debounce``` for examples.
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* Debouncing occurs after every raw matrix scan.
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* Use num_rows rather than MATRIX_ROWS, so that split keyboards are supported correctly.
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* If the algorithm might be applicable to other keyboards, please consider adding it to ```quantum/debounce```
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# Changing between included debouncing methods
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You can either use your own code, by including your own debounce.c, or switch to another included one.
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Included debounce methods are:
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* eager_pr - debouncing per row. On any state change, response is immediate, followed by locking the row ```DEBOUNCE``` milliseconds of no further input for that row.
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For use in keyboards where refreshing ```NUM_KEYS``` 8-bit counters is computationally expensive / low scan rate, and fingers usually only hit one row at a time. This could be
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appropriate for the ErgoDox models; the matrix is rotated 90°, and hence its "rows" are really columns, and each finger only hits a single "row" at a time in normal use.
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* eager_pk - debouncing per key. On any state change, response is immediate, followed by ```DEBOUNCE``` milliseconds of no further input for that key
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* sym_g - debouncing per keyboard. On any state change, a global timer is set. When ```DEBOUNCE``` milliseconds of no changes has occured, all input changes are pushed.
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* sym_pk - debouncing per key. On any state change, a per-key timer is set. When ```DEBOUNCE``` milliseconds of no changes have occured on that key, the key status change is pushed.
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### Old names
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The following old names for existing algorithms will continue to be supported, however it is recommended to use the new names instead.
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* sym_g - old name for sym_defer_g
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* eager_pk - old name for sym_eager_pk
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* sym_pk - old name for sym_defer_pk
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* eager_pr - old name for sym_eager_pr
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@ -1,28 +0,0 @@
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Debounce algorithms belong in this folder.
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Here are a few ideas
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1) Global vs Per-Key vs Per-Row
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* Global - one timer for all keys. Any key change state affects global timer
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* Per key - one timer per key
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* Per row - one timer per row
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2) Eager vs symmetric vs asymmetric
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* Eager - any key change is reported immediately. All further inputs for DEBOUNCE ms are ignored.
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* Symmetric - wait for no changes for DEBOUNCE ms before reporting change
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* Asymmetric - wait for different times depending on key-down/key-up. E.g. Eager key-down, DEBOUNCE ms key up.
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3) Timestamp vs cycles
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* old old old code waits n cycles, decreasing count by one each matrix_scan
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* newer code stores the millisecond the change occurred, and does subraction to figure out time elapsed.
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* Timestamps are superior, i don't think cycles will ever be used again once upgraded.
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The default algorithm is symmetric and global.
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Here are a few that could be implemented:
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sym_g.c
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sym_pk.c
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sym_pr.c
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sym_pr_cycles.c
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eager_g.c
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eager_pk.c
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eager_pr.c //could be used in ergo-dox!
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